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Quirks and Silly SkillsWednesday, July 12, 2006
I'm not sure I understood everything you said, but I agree with you completely, especially the bit about emphasizing role-playing.
posted by Nick at 1:39 PM
I've been thinking a bit about how to make characters more interesting, and before even diving into the core skill/abilities part of the framework, I'm going to throw out an idea for helping to develop non-essential, but interesting attributes of characters. The idea is that we'll have a really big list of attributes, some good, some bad, lots neutral. Attributes could range from physical things to personality quirks to the kind of trivial skills that aren't worth building up a whole system of levels and difficulty, but can make the game more interesting. Some examples might be:
In terms of assigning these, I'm thinking of a pick-one/roll-one rule: You get to pick one to three from the list, then get the same number at random. |